![]() ![]() The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". ![]() These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. This makes everything look much more realistic and just in general easier to use! I was very surprised when I positioned the dude behind Rebecca in Bend Over pose and latched the hands over her shoulders. Tiny – There is indeed a massive improvement on how fingers accurately follow characters’ body models. I have some examples of it in our Discord! The ultimate goal of course is to implement soft body collisions where the fingers would rest precisely on any surface. At this point I am happy with the result and can proceed forward with development of other things. Right now each finger is testing a surface under it and decides if it can bend or not. So I spent 8 days of trial and error to get it to a desirable state. The problem was that they would bend in all sides, where the behaviour I was looking for was finger bending on only one axis, thus resulting in a natural resting and gripping position. Tweak – I was experimenting with some IK systems for the fingers that allow them to bend correctly, however I could not get them to work properly. And having a selection of levels in the main menu now lets us to develop a proper in-depth tutorial (and more levels in the future!) for everyone as it was pretty challenging to implement the same tutorial sequence within the Patreon and free builds and ensure that it ran correctly in different levels. Tiny – Having this Sandbox level in the Patreon build will surely give a quick access to the game for those who do not want to go through the main game sequence. This allows us to decouple content like a Tutorial level and open doors for future levels. ![]() To bring them all together for one solid experience I had to create a system for how we load levels and how we navigate between them. Tweak – As time goes by we had more and more content in the Patreon and the Public scenes. ![]() I actually get a Valkyrie sort of vibe when it’s paired with wings and golden bracers. Tiny – A good call picking this item! It fits really well with the Angel customisation set. My thinking was – it would be a good practice item that fits on all current and future character models. Tweak – We had this model laying around and decided to add it. It’s a bit more detailed than the previous one and definitely brings the overall look of the game closer together. Tiny – I’m actually very pleased with the new male model. Hope it does the job now, but of course he is not final. None of us here want that so we changed it. I remember some dude on the forums said he went soft after looking at the old “Cool Guy” model. Tweak – The new model was well overdue, our users were requesting it for a while now. Characters’ fingers will now collide with surfaces in a more precise manner. An improved player model that keeps the consistency between character visuals. ![]()
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